/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package com.lineage.server.model.item.etcitem.action;

import com.lineage.server.model.L1Teleport;
import com.lineage.server.model.Instance.L1ItemInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.item.ItemExecutor;
import com.lineage.server.packetserver.S_ServerMessage;

/**
 * Class <code>TeleportStormRush</code> 暴风疾走 - 42501.
 * 
 * @author jrwz
 * @version 2012-6-19下午14:58:22
 * @see com.lineage.server.model.item.etcitem.action
 * @since JDK1.7
 */
public final class TeleportStormRush extends ItemExecutor {

    /**
     * 取得实例.
     * 
     * @return 实例
     */
    public static ItemExecutor get() {
        return new TeleportStormRush();
    }

    /** 暴风疾走 - 42501. */
    private TeleportStormRush() {
    }

    @Override
    public void execute(final L1PcInstance pc, final L1ItemInstance useItem,
            final int readC1, final int readC2, final int targetId,
            final int targetX, final int targetY) {

        final int spellscX = targetX;
        final int spellscY = targetY;

        if (pc.getCurrentMp() < 10) {
            pc.sendPackets(new S_ServerMessage(278)); // \f1因魔力不足而无法使用魔法。
            return;
        }
        pc.setCurrentMp(pc.getCurrentMp() - 10);
        L1Teleport.teleport(pc, spellscX, spellscY, pc.getMapId(),
                pc.getHeading(), true, L1Teleport.CHANGE_POSITION);
    }
}
